Honey select plugin tutorial: ShortcutsHS v1.0.3 Chinese manual
ShortcutsHS v1.0.3 Chinese Manual
Install version 1014: honey select
installation
Back up the game first to facilitate error recovery.
Install the plugin support library, extract the plugin support library to the game folder, and prompt the coverage of the overlay.
Install ShortcutsHS. After decompressing, copy all the files in the following figure to the Plugins folder of the above game.
Running the executable file plugin such as HoneyStudio_64_Patched.exe with patched will take effect, and you will not have to run the file with patched again later.
Game upgrades generally override the plugin support library, you need to reinstall the plugin support library and run the patched plugin to use it again.
ShortcutsHS main interface
Since the ShortcutsHS has not been used in the game's main body, the following are some of the usage of the HoneyStudio studio.
For the usage of the production room, see the game's manual_s folder ã•ã„.html file.
* If the production room does not have a gaze point icon, as shown in the advanced game section below, select the gaze point in the settings. This is actually a disgusting bug.
Entering HoneyStudio In order to better reflect the ShortcutsHS function, set the following image to turn off some of the effects, which can be set according to your preferences.
You can put people and items first, and set the state, movement, and sound.
Simple adjustment of the light source, also in order to easily see the ShortcutsHS effect, the light source is turned off in the red part of the picture as shown below, and the intensity of the floodlight bloom is also low.
The default callout button for ShortcutsHS is b. After the screen is basically set, press the b button to call up the main menu as shown below.
* Editable \Plugins\ShortcutsHS ShortcutsHS.ini file ToggleMenu = B item change call button
Note that the ShortcutsHS cannot be closed when there are too many child windows. You need to turn off the sub-sub-options first. If the window is wrong, you can only exit the game and reopen it, so multi-archive just in case.
The menu options are:
1 Light source 2 Object operation 3 People 4 Camera operation 5 Particles 6 SSAO enhancement 7 Playback speed 8 Screen effects 9 Binding objects 10 Movies
Introduction of various functions
light source
The main menu clicks the light button and the following light source sub-window appears.
1 Standard light source 2 Additional light source 3 Light source setting read 4 Light source setting save
Click on the standard light source to expand as shown below
The standard light source is the fixed light source of the game itself. Therefore, there is a setting item when the upper side is fixed, and the moving light source only has the content when the additional light source is turned on.
Set in turn 1 Front light 2 Backlight 3 Ambient light intensity, xy axis direction, color.
Click on the additional light source to expand as shown below
1 Switch additional light source 2 Display light source operation block (blue cuboid on the right) 3 Light effect rendering mode 4 Light source type
* The initial time is colorless, so set the color first to see the light source effect.
*The type of light source has
Direct parallel light, range and illumination angle can not be adjusted, but the direction of illumination can be changed by adjusting the operation block to rotate. The disadvantage light source is equivalent to infinity, so all objects have shadows, as shown on the face with operation block shadows.
The Point operation block is the center point illumination source. The spherical illumination can not be adjusted in the adjustable range. The illumination direction can only be changed by changing the position of the light source.
Spot spotlight, cone light source.
Area area light, this seems to be useless at present, because the shape and area of ​​the illumination source illumination area cannot be set.
5 Light source coordinate reset 6 Reset all 7 Light source moved to camera position 8 Light source facing person 9 Hard shadow 10 Soft shadow
*Light source coordinate reset is generally selected to be all reset to have a role
The light archive may save the data of the current light source type. If it is not normal for other types, if you want to change the light source type after reading the file, first select the light source to read the file toward the character.
The coordinates and rotation can change the position and direction of the light source, and the operation on the right side will change with the adjustment.
The hard shadow is clear, the soft shadow is blurred, and the shadow intensity defaults to 0. The shadow is not visible, and the intensity can be expressed.
Object operation
The main menu clicks the object operation button, and the following object operation sub-window appears.
1 Switch object list 2 Search object 3 List per page number 4 Flip page 5 Object list
* Objects are all controllable elements in the game.
For example, if you want to modify the head of a female character, you can search for cf_J_head, and an object of cf_J_head_s appears. If you select the window to the right of the picture, you can zoom, move, and rotate to change the character's head.
Many of the objects of the game can be modified by yourself. Currently, there are no recovery items, and the changes are saved before modification.
character
This item provides more character object settings.
1 Size adjustment 2 Hand expansion 3 Display switch for each part 4 Blush level
Size adjustment allows you to select individual parts of the character for x, y, and z3 axis scaling. V1.0.3beta2 has obvious bugs. After a few more items, the control part will be confused, and the new version has been fixed.
The hand expansion is shown in the figure where ik can adjust the arm expansion.
The display switch is displayed in each part, and the white is selected as the display. The unselected part will disappear after the point is updated.
Camera operation
This feature is very simple and will not be introduced.
particle
This produces moving particles that can be used to create splashes, snow, and fallen petals. The particle window is shown below.
1 2 3 Play, pause, stop particle animation 4 Spray range size 5 Time of one animation cycle 6 Initial injection speed 7 Motion speed 8 Particle size 9 Gravity size 10 Maximum number of particles 11 Particle generation speed 12 Using textures 13 Detailed settings
* The particle animation effect will be seen only after playing first. The maximum number of particles and the increase of the generation speed can increase the particle density.
The default path of the texture is the Plugins\ShortcutsHS\Particle folder. Copy the prepared file and you will see the image file name. Try jpg, png format.
Detailed settings such as the right side of the picture window, you can zoom, move, rotate, etc. the particle animation.
SSAO strengthen
SSAO is the effect of reflecting light. The specific reflection is mainly shadow, and the window is as shown below.
1 Fuzzy algorithm 2 Fuzzy threshold 3 Fuzzy sampling times 4 Intensity 5 Brightness effect 6 Color
* The fuzzy algorithm selects none to turn off the blur to see that the shadows are grainy, and the blur is to remove the graininess.
The fuzzy threshold adjusts the blur intensity when HighQualityBilateral is selected. The more the number of fuzzy samples is, the better the effect is.
Play speed
Control the animation playback speed.
Realize normal speed playback, stop, slow release, fast release
visual effect
The effect window is as shown below
1 Optical axis 2 Bloom, lens flare, blur 3 Depth of field 4 Fog 5 Anti-aliasing 6 Basic effect (may not be translated accurately) 7 Set file read 8 Set file save
Because there are too many sub-items, the simpler options are not covered in detail later, only the main adjustments are introduced.
*About the effect setting save and read, you must save it once before setting the effect, that is, save the no effect setting, so that the default setting can be restored after reading the effect.
Otherwise, once the effect archive is read, the default state will not be restored when the effect is turned off, and the screen effect will become confusing.
The optical axis produces the effect of blazing light beams as the sun shines through the leaves.
Each setting has a button that turns on the effect at the beginning, and the effect is available when it is turned on. The depth material does not seem to be usable at the moment, so it is changed to False.
Bloom, lens flare, fuzzy items in order of 1 bloom 2 blur 3 lens flare.
fog
The fog effect can be generated by selecting the fog effect as shown below and making it effective. The starting distance, starting height and concentration can be adjusted.
* Unfortunately, you can't adjust the color at this time.
Depth of field
1 Visualization 2 Focusing object selection 3 Blur effect type
* Visualization can roughly check the depth of field. The darker the color, the closer the focus is to the focal plane, and the more blurred it is.
The focus object selection can be quickly switched with the selected object as the focus, eliminating the trouble of self-adjustment.
Anti-aliasing
This note selects the type of preference and then sets it.
The specific effect of posteffectbase is unknown, such as clearing up later.
Binding object
This function is similar to the character setting for the character when editing, and the bound item can produce a linkage effect.
For example, to bind an item to the left hand of the character, first move the item to the left hand of the character.
Then, as shown in the upper left of the figure below, make sure to select the control object as the person to bind the item to. V1.0.3beta3 is now available for direct selection without having to switch to the studio interface.
Press the B key to call up the ShortcutsHS main interface, select the binding object, that is, the parent, select the left hand, and then click the pro selection, so that the character's left hand becomes the target of the item to be bound.
Press the B key to close the ShortcutsHS. At the top left of the figure below, select the item fan to be bound.
Press the B button to call up the ShortcutsHS, click on the sub-selection, and then click on the parent-child payment, which completes the item binding.
After binding, the fan moves with the character, moving the character, and changing the action will always change with the left hand.
The parent-child binding is not archived. After reading the file, it is invalid and needs to be re-bound.
The revision of v1.0.3beta3 and later is as shown below. It is now possible to directly select a character or item for binding without having to switch back to the production room.
film
Camera and object motion settings can be made as shown below
1 Camera settings 2 People settings 3 Read settings file
4 Camera position switching 5 Camera position saving 6 Starting and stopping rotation 7 Rotation value 8 Initialization 9 Position of the selected camera
10 Character position switching 11 Person position saving
The button in front of the camera and the person's position is a lock mark. After the lock, the new position can no longer be saved to prevent mis-storing.
The rotation value, x, y, z determines the speed in the 3 directions, and the last item is the back and forth motion of the lens relative to the fixation point.
It is most useful to read the settings file. There are campos and campo messages in the middle of the above picture, and they can be copied directly.
Campos is the relative position of the fixation point and the camera. It can save the camera position and then display it under the top selection.
Camrot is the rotation value. The file is prompted for the folder location. The file name starts with the file. You can create a new Movie_ txt file in the specified folder as shown below. After editing and saving, you can select it.
Basic order
Campos
Camrot
Cammov
Camcmp
Charapos
Timescl
Wait
Loop
4 camera commands
Campos, px, py, pz, rx, ry, rz, dx, dy, dz, fov camera position setting
Can be copied in the red hook
Px, py, pz: camera coordinates
Rx, ry, rz: camera tilt value
Dx, dy, dz: the distance of the camera from a fixed point (should be the gaze point)
Fov: angle of view, mimicking the focal length change of the camera (pull up, back effect)
Camrot, s, x, y, z camera rotation settings
s: exercise time, in seconds
x, y, z: 1 second movement amount in all directions
Cammov, s, x, y, z camera x, y, z linear motion
s: exercise time, in seconds
x, y, z: 1 second movement amount in all directions
Camcmp, s, rx, ry, rz, mx, my, mz rotation and horizontal simultaneous movement
s: exercise time, in seconds
Rx, ry, rz: 1 second rotation in all directions
Mx, my, mz: 1 second linear movement in all directions
1 character order
Charapos,x,y,z character position setting
Time adjustment command
Timescl,t
t: How many seconds to change the animation to 1 second, to achieve fast and slow lens effect, less than 1 faster, and vice versa.
Wait,s
s: the time to wait for the next command, in seconds, to achieve lens pause movement
Return command
Loop
Go back to the file header and implement circular motion.
* Note that the time adjustment command needs to be placed before the motion command. If you use the loop command, precede the timescl, 1 to restore the animation speed.
If there is no campos value, the camera will move around the current fixation point.
If the campos is connected after the camera has finished moving for a period of time, it will jump to the new position.
See the Movie_Demo.txt file in the ShortcutsHS plugin folder for examples of camera settings.
Object control command
Obj call object
Subcommand
Pos
Rot
Scl
Col
Vis
C_rot
format
Obj, [subcommand], [object name], [subcommand parameter]
The object name can be found in the previous object operation.
The specific example is
Obj,pos,p_item_00,1,2,3
The object moves to x=1, y=2, z=3 coordinate position.
Obj,rot,p_item_00,10,20,30
The object p_item_00, x, y, and z axes are rotated by 10, 20, and 30 degrees, respectively.
Obj,scl,p_item_00,1.2,1.5,2
The object p_item_00, x, y, and z axes are scaled by 1.2, 1.5, and 2 times, respectively.
Obj,col,p_item_00,100,200,255,150
If the object is able to change color and transparency, change the color to RGBA value of 100, 200, 255, 150 A for transparency
Obj, vis, p_item_00, false
Does not display the p_item_00 object, ie the object disappears
Obj, vis, p_item_00, true
Redisplay the p_item_00 object
The c_rot format is different from the number (0 to 999) to facilitate identification of management objects.
Obj,c_rot,5,p_item_00,1,2,3
The effect is the same as rot, because many items are added to the number for easy operation.
* Object control is more complicated, and there are still many problems, such as how many objects or multiple characters are composed of multiple objects of the same name, how to determine objects, and so on.
Next is an example
First create two different items in the production room, and find the object name in the object operation interface (see the relevant part of the previous method).
The object names are p_20_heart, p_19_star. Selecting the color change item on the right side means that the object cannot modify the color, and some objects change color through the renderer object, which is another topic.
Create a file movie_a1.txt, 2, 3 behavior two objects set the number and rotation value, because the object movement can not stop 4 lines, although given a wait 10 seconds, the actual effect is to let 2, 3 lines of motion last 10 seconds
After 10 seconds to 5, 6 lines, you can use the number to simplify the object name 1, 2 to control the rotation of the two objects to 0 to stop rotation.
7,8 lines wait for 1 second and then start the animation again. If there are no 7 lines waiting for 1 second 5, the 6-line stop rotation is not visible because the object control command has no time parameter.
After saving the file after editing, it can be found and used in the read file.
Regarding the camera angle reduction correction, you can select the red hook item to be restored in the following figure.
Finally, another plugin HSStudioAddon is recommended to control character movements.
Some of the pictures in the tutorial are not suitable for release, so get the full tutorial to pay attention to China AR website official website microblog: http://weibo.com/chinaar123 (chinaar platform) after the attention, private message content: Chinese tutorial
Plug-in download address and decompression password, private letter China AR network official microblogging: plug-in
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